Using Markov Decision Process to Model Deception for Robotic and Interactive Game Applications

This paper investigates deception in the context of motion using a simulated mobile robot. We analyze some previously designed deceptive strategies on a mobile robot simulator. We then present a novel approach to adaptively choose target-oriented deceptive trajectories to deceive humans for multiple interactions. Additionally, we propose a new metric to evaluate deception on data collected from the users when interacting with the mobile robot simulator. We performed a user study to test our proposed adaptive deceptive algorithm, which shows that our algorithm deceives humans even for multiple interactions and it is more effective than random choice of deceptive strategies.

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Work Title Using Markov Decision Process to Model Deception for Robotic and Interactive Game Applications
Access
Open Access
Creators
  1. Ali Ayub
  2. Aldo Morales
  3. Amit Banerjee
License In Copyright (Rights Reserved)
Work Type Article
Publisher
  1. IEEE
Publication Date January 10, 2021
Publisher Identifier (DOI)
  1. 10.1109/ICCE50685.2021.9427633
Source
  1. 2021 IEEE International Conference on Consumer Electronics (ICCE)
Deposited September 09, 2021

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  • Created
  • Added ICCE+2021+Final+Version-1.pdf
  • Added Creator Ali Ayub
  • Added Creator Aldo Morales
  • Added Creator Amit Banerjee
  • Published
  • Updated
  • Updated