The Emotional Impact of Single-Player Narratives

Video games with in-game storytelling, or narratives, can enhance affective theory of mind (Borraman, et al., 2015). Some games also challenge the morals of players with various dilemmas and ways to control characters actions (Anderson, 2022). Through this, players may be left with emotional impacts or life takeaways after playing narrative based games. We used a Google Forms survey to collect the data for our research from college age students (n=50, mean of age = 19.6). We found that around 56% of our participants had an emotional impact when it came to the games that we had listed, and around 52% of participants had taken away some sort of idea or lesson from the games that they had played. Out of the 50 participants, about 44% of participants had played a game that was not on our list, but they still had an emotional impact, and around 32% were tied between entertainment and interest on their reasoning for playing the games.

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Work Title The Emotional Impact of Single-Player Narratives
Access
Open Access
Creators
  1. Connor Ryan Alligood
  2. Cristina Bond
  3. Taylor Butcher-Benjamin
  4. Hayden Condo
Keyword
  1. Penn State Mont Alto Academic Festival 2024
  2. Undergraduate Research
License CC BY 4.0 (Attribution)
Work Type Poster
Acknowledgments
  1. Faculty Mentors: Dr. Robin Yaure & Dr. Nikolette Lipsey
Publication Date April 19, 2024
Related URLs
Deposited April 11, 2024

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Version 1
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  • Created
  • Updated
  • Updated Keyword, Related URLs, Description, and 1 more Show Changes
    Keyword
    • Penn State Mont Alto Academic Festival 2024, Undergraduate Research
    Related URLs
    • https://montalto.psu.edu/academics/festival
    Description
    • Video games with in-game storytelling, or narratives, can enhance affective theory of mind (Borraman, et al., 2015). Some games also challenge the morals of players with various dilemmas and ways to control characters actions (Anderson, 2022). Through this, players may be left with emotional impacts or life takeaways after playing narrative based games. We used a Google Forms survey to collect the data for our research from college age students (n=50, mean of age = 19.6). We found that around 56% of our participants had an emotional impact when it came to the games that we had listed, and around 52% of participants had taken away some sort of idea or lesson from the games that they had played. Out of the 50 participants, about 44% of participants had played a game that was not on our list, but they still had an emotional impact, and around 32% were tied between entertainment and interest on their reasoning for playing the games.
    Publication Date
    • 2024-04-19
  • Updated Acknowledgments Show Changes
    Acknowledgments
    • Faculty Mentors: Dr. Robin Yaure & Dr. Nikolette Lipsey
  • Added Creator Cristina Bond
  • Added Creator Hayden William Condo
  • Added Creator Connor Ryan Alligood
  • Added Creator Taylor Lee Butcher-Benjamin
  • Added Emotional Impact of Single-Player Narratives.pdf
  • Updated License Show Changes
    License
    • https://creativecommons.org/licenses/by/4.0/
  • Published
  • Updated
  • Updated Creator Cristina Bond
  • Renamed Creator Hayden Condo Show Changes
    • Hayden William Condo
    • Hayden Condo
  • Updated Creator Connor Ryan Alligood
  • Renamed Creator Taylor Butcher-Benjamin Show Changes
    • Taylor Lee Butcher-Benjamin
    • Taylor Butcher-Benjamin