Virtual Reality in Design Education

This study attempts to redefine the manner in which virtual reality (VR) is used by architecture students by developing a new model of digital design education and research: a model that takes advantage of the capabilities of the medium, without limiting the design process or trivializing the new technology. As directly measuring VR’s impact on design education is not easily quantified, it was necessary to identify a surrogate process to assess.

For architecture students, an important spatial ability is the capacity to generate three-dimensional knowledge from two dimensional information. Therefore, spatial ability is an inherent component of design education and, for that reason, this study used it as a surrogate to be measured when assessing VR’s impact on architecture design education.

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Work Title Virtual Reality in Design Education
Subtitle Evaluating the impact of immersive technology on spatial ability development in beginning architecture students
Access
Open Access
Creators
  1. Eric Michael Mainzer
Keyword
  1. Virtual reality
  2. Spatial ability
  3. Architecture
  4. Education
License CC BY-NC 4.0 (Attribution-NonCommercial)
Work Type Poster
Publication Date September 23, 2021
Source
  1. Fall 2021 Stuckeman Research Open House
Deposited February 24, 2022

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Version 1
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  • Created
  • Added Creator Eric Michael Mainzer
  • Added Virtual Mainzer.pdf
  • Updated License Show Changes
    License
    • https://creativecommons.org/licenses/by-nc/4.0/
  • Published
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