
Playing as a Woman (of Color) as if a (White) Man: Reflections on Game Culture, Intersectionality, and Future Visions in the Era of Livestreaming and Esports
While necessary critical, cultural and intersectional game-based research and social justice activism has increased over the past decade, historic tensions around equitable representation in both research and practice are still shaping inclusion and support in gaming and tech-related intellectual, professional and leisurely spaces, albeit in more complex ways. This retrospective reflection provides an analysis of some of the influences that have shaped these tensions and popular opinions around game culture, as well as society and our wider culture. In the sections that follow, I provide thematic vignettes that help contextualize the themes discussed in Richard (2012) and illuminate the experiences, evolutions and tensions that have developed since.
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Work Title | Playing as a Woman (of Color) as if a (White) Man: Reflections on Game Culture, Intersectionality, and Future Visions in the Era of Livestreaming and Esports |
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License | CC BY-NC-ND 4.0 (Attribution-NonCommercial-NoDerivatives) |
Work Type | Part Of Book |
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Publication Date | 2021 |
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Deposited | August 09, 2022 |
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