Playing as a Woman (of Color) as if a (White) Man: Reflections on Game Culture, Intersectionality, and Future Visions in the Era of Livestreaming and Esports

While necessary critical, cultural and intersectional game-based research and social justice activism has increased over the past decade, historic tensions around equitable representation in both research and practice are still shaping inclusion and support in gaming and tech-related intellectual, professional and leisurely spaces, albeit in more complex ways. This retrospective reflection provides an analysis of some of the influences that have shaped these tensions and popular opinions around game culture, as well as society and our wider culture. In the sections that follow, I provide thematic vignettes that help contextualize the themes discussed in Richard (2012) and illuminate the experiences, evolutions and tensions that have developed since.

Files

Metadata

Work Title Playing as a Woman (of Color) as if a (White) Man: Reflections on Game Culture, Intersectionality, and Future Visions in the Era of Livestreaming and Esports
Access
Open Access
Creators
  1. Gabriela T. Richard
License CC BY-NC-ND 4.0 (Attribution-NonCommercial-NoDerivatives)
Work Type Part Of Book
Publisher
  1. ETC Press
Publication Date 2021
Related URLs
Source
  1. Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning
Deposited August 09, 2022

Versions

Analytics

Collections

This resource is currently not in any collection.

Work History

Version 1
published

  • Created
  • Updated
  • Added Creator Gabriela T. Richard
  • Added grichard_PlayingAsAWomanOfColor_WellPlayedRetrospective_sm-2.pdf
  • Updated License Show Changes
    License
    • https://creativecommons.org/licenses/by-nc-nd/4.0/
  • Published
  • Updated