Out of the Class and Onto the Board: Building Student-Faculty Relationships and Easing Library Anxiety through Board Game Nights

This chapter is focused on the social aspects of board games and how academic librarians can emphasize these qualities during gameplay events to facilitate a culture of student engagement on campus. First, we discuss how games inherently foster social interaction, how they can be used to encourage social integration on campus, and how they can reduce library anxiety. Second, we highlight the importance of student-faculty interaction and how it contributes to student engagement. Then, we present a case study of how two librarians at a medium-sized regional campus of a large research university created library game nights designed to facilitate student-faculty interaction while also increasing awareness of the new collection to both user groups. We end with a reflection and recommendations for other librarians interested in hosting game nights and supporting student engagement in their libraries.

This chapter appears in Games and Gamification in Academic Libraries, ed. Stephanie Crowe and Eva Sclippa, Association of College and Research Libraries, 2020.

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Work Title Out of the Class and Onto the Board: Building Student-Faculty Relationships and Easing Library Anxiety through Board Game Nights
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Open Access
Creators
  1. Stephanie Diaz
  2. Russell Hall
Keyword
  1. Student Engagement
  2. Board Games
  3. Gamification
License CC BY-NC 4.0 (Attribution-NonCommercial)
Work Type Part Of Book
Publication Date 2020
Deposited January 12, 2022

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    Keyword
    • Student Engagement, Board Games, Gamification
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