A Craft Game-Based Responsive Architecture

In this study, a framework is introduced by which the idea of the circuit is taught through the development of a responsive and craft-based circuit game. Composite textiles are used as an interface for developing complex geometries and embedding sensing with the focus on interaction through materiality, design configurations, and decision-making in responsive systems. The goal is to discover how a responsive game-based system can be conceived and designed, and how this method of design can enhance the design process and encourage human participation in developing design alternatives.

This paper will be presented at the Design Communication Association: Perception to Execution 2021 Conference

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Work Title A Craft Game-Based Responsive Architecture
Access
Open Access
Creators
  1. Farzaneh Oghazian
  2. Felecia Davis
Keyword
  1. Composite textiles
  2. Responsive architecture
  3. Human-computer interaction
  4. Computer gaming
  5. Circuits
  6. Architectural design
License CC BY-NC 4.0 (Attribution-NonCommercial)
Work Type Poster
Publication Date September 23, 2021
Source
  1. Fall 2021 Stuckeman Research Open House
Deposited February 15, 2022

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  • Added Creator Farzaneh Oghazian
  • Added Creator Felecia Davis
  • Added Craft Oghazian.pdf
  • Updated License Show Changes
    License
    • https://creativecommons.org/licenses/by-nc/4.0/
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