A Craft Game-Based Responsive Architecture
In this study, a framework is introduced by which the idea of the circuit is taught through the development of a responsive and craft-based circuit game. Composite textiles are used as an interface for developing complex geometries and embedding sensing with the focus on interaction through materiality, design configurations, and decision-making in responsive systems. The goal is to discover how a responsive game-based system can be conceived and designed, and how this method of design can enhance the design process and encourage human participation in developing design alternatives.
This paper will be presented at the Design Communication Association: Perception to Execution 2021 Conference
|Work Title||A Craft Game-Based Responsive Architecture|
|License||CC BY-NC 4.0 (Attribution-NonCommercial)|
|Publication Date||September 23, 2021|
|Deposited||February 15, 2022|